Probably Stolen Permits: Business & Weapon Permit Guide
A Trade Board official visits to sell the Business Permit: 500 Credits on Cozy, 1,500 on Normal, 2,000 on Hard, 3,000 on Challenge. Refusing files an “operating without a licence” crime. Weapon Permits I–III come from Wild’s Network projects (base 300 / 600 / 900) and are issued at morning opening once your Security standing reaches 20 / 50 / 80.
On this page
Business Permit price by difficulty
The permit is sold in person by a Station Trade Board official and is “required to legally operate a business in the Lower Levels.” Buying it puts the document on your counter.
| Difficulty | Business Permit |
|---|---|
| Cozy (Price Gouge) | 500 Credits |
| Normal (Mark Up) | 1,500 Credits |
| Hard (Thin Margins) | 2,000 Credits |
| Challenge | 3,000 Credits |
Read next: Budget rent and the permit together
Your choices when the official visits
| Choice | What happens |
|---|---|
| Buy | Pays the fee and records the permit. Done. |
| Postpone | Ends the visit; the official comes back next time. |
| Hand over goods | Give goods worth the requested total to avoid a report for one week. Buys time only — no permit. |
| Refuse | Files an operating-without-a-licence crime and starts an investigation. |
The source identifies warning and follow-up dialogue, but does not establish a fixed first/second/third-visit timetable. Postponing does not prove the next visit is exactly seven days away.
What refusing costs
The crime value depends on the day of the week you refuse: 50 + 20 × (store day mod 7), cycling 50, 70, 90, 110, 130, 150, 170. It does not climb over the run.
| Total crime value | Sentence |
|---|---|
| Under 100 | None |
| 100+ | Fine |
| 300+ | Incarceration |
| 1,500+ | Execution |
Crime stacks with your other records. The Intimidating perk multiplies recorded crime by 0.67; Blabbermouth by 1.33.
Weapon Permits I–III
Buy the tier as a Wild’s Network project; difficulty, standing and perks change the final cost. The certificate appears on your counter at the next morning opening once your Security standing reaches the threshold. Each tier covers firearms and ammunition of one contraband level (low, mid, high) — a higher tier does not replace a lower one, and critical contraband can never be permitted.
The Gunsmith start begins with Tier I.
| Tier | Base cost | Needs | Issue: Security standing | Revoke: Security below |
|---|---|---|---|---|
| I | 300 | — | 20 | 0 |
| II | 600 | Tier I project | 50 | 30 |
| III | 900 | Tier II project | 80 | 60 |
Read next: How faction standing changes · Call Wild’s Network services
Losing and regaining a weapon permit
- 01
Watch your Security standing
Falling below the revocation line schedules an officer. One conversation can revoke several tiers.
- 02
Expect stock to turn contraband
Revocation restores contraband status on matching firearms in your shop.
- 03
Recover above the issue line
You do not rebuy the project, but you must climb back to the issue threshold (20 for Tier I, not just 0).
The inspected revocation callback removes firearm authorization without removing ammunition authorization in the same call. Check the actual status of each item; do not assume a blanket change for all weapons and ammo.
Common questions
How much is the Business Permit in Probably Stolen?
500 Credits on Cozy, 1,500 on Normal, 2,000 on Hard and 3,000 on Challenge.
What happens if I refuse the Business Permit?
An operating-without-a-licence crime worth 50–170 is recorded and Security opens an investigation. Total crime of 100+ brings a fine, 300+ jail.
How do I get a weapon permit?
Buy the Weapon Permit project in Wild’s Network and raise your Security standing to 20 (Tier I), 50 (II) or 80 (III). The permit appears at the next morning opening.
Sources & version notes
Community game-data research. Sources reviewed October 31, 2026. This guide does not claim an independent in-game test.
- Nico Wiki: Business Permit
Price by difficulty, refusal crime formula, sentence thresholds and goods-for-a-week option.
- Nico Wiki: Weapon Permits
Tier costs, issue and revocation thresholds, coverage and reissue rules. Not tested in game by the source.
- Nico Wiki: starting perks
Intimidating and Blabbermouth crime multipliers.