Probably Stolen Wild’s Network: Every Upgrade, Cost & Joe Wild

Quick answer

Joe Wild introduces insurance on Day 4 and Wild’s Network on Day 7 (call 8376 afterwards). Network projects cost 200–10,000 base Credits; Hard multiplies prices by 1.5 and Challenge by 2. Favour is spent first at 1 Favour per Credit, then cash covers the rest.

Wild’s Network upgrade board with fixers, informants, suppliers and gunsmith unlocks in Probably Stolen
The Wild’s Network board. Each card shows its price, prerequisite and whether it is a one-off purchase or a nightly service. Official Steam screenshot · © Questing Goose Studio / tinyBuild

Joe Wild: when the network opens

WhenWhat happens
Day 4Joe introduces nightly insurance, chosen in the bedtime service list.
Day 7Joe introduces Wild’s Network. From then on, phone his assistant on 8376 to browse and buy projects (Day 1 with Skip Intro).
Any time afterBuying a project only completes the purchase. Supplier visits, nightly services and deliveries still have to be started separately.

How prices and Favour work

ModifierEffect on the base cost
Cozy / Normal×1
Hard×1.5
Challenge×2
Wild’s Favorite perk×0.9 (and insurance half price)
On Wild’s Bad Side perk×1.1 (and insurance 50% dearer)
FavourSpent first, 1 Favour = 1 Credit; cash pays the remainder
Keep in mind

The result is rounded once at the end. Advanced projects also need the property fully paid off, not only a down payment.

Supplier and industry projects

ProjectBase costNeedsWhat you get
Red Imp Brewery200—Beer supplier business card
Lower Levels Chemist250—Cheap, illegal drugs (Dream Dust supplier)
GP Mining Coop250—Bulk mineral ores
Upper Level Pharmacist300—Hard-to-source legal medicines
Water Trading300—Unlocks water trading content
Gutterflow On Tap250Water TradingUnlimited Gutterflow; purity changes daily
Rustwater On Tap350Gutterflow On TapUnlimited Rustwater; purity changes daily
Retired Winemaker200—Winemaking starter kit and visits
Retired Farmer350—Advanced Farming
Plant Genetics1,250Retired FarmerDNA equipment and blank disks
Aquaculture400Water TradingFish farming
Aquaculture II1,200AquacultureBigger fish and two young eels
Retired Gunsmith650—Advanced Gunsmith
Ranching750—Rancher content
Retired Chemist1,000—Advanced Chemistry

Minor shareholdings

ShareholdingBase costWeekly dividend
GP Mining Coop9006 ore on Fridays
Lower Levels Chemist1,4408 street-grade Dream Dust on Saturdays
Red Imp Brewery1,4501 case of beer on Thursdays
Upper Level Pharmacist2,5005 Oxymore injectors on Sundays
Keep in mind

Each shareholding also gives a 15% courier wholesale discount with that supplier, and needs the matching supplier project first.

Shop, power and investment projects

ProjectBase costNeedsEffect
Showcase Expansion I200—More display slots and customers
Showcase Expansion II500Showcase IMore display slots and customers
Power Line Hijack300—Nightly Power Service becomes free
Commercial Grade Power Supply350—Recharger and PowerBloc output +100%
Ruined Machine Scrapping300—Scrap ruined machines for parts (hidden in some runs)
Upgraded Dossier300—Larger dossier
Upgraded Trash Can300—Larger trash can
Jackson Investment I400—Bigger Dr. Jackson budget and stock
Jackson Investment II650Investment IMore stock; modules always available
Monday’s Special Stock1,250Investment IIDr. Jackson opens Mondays with rare items
Store Renovation I / II / III500 / 750 / 1,000Previous tierHigher base store attractiveness
Vending Machine1,200—Sells goods overnight
Vending Fountain1,200—Sells water overnight
Hypertech Smuggler2,500—Nightly Hypertech service
Wild’s Endorsement I / II / III2,500 / 5,000 / 10,000Previous tierEach tier: customers bring 25% more budget
Keep in mind

Both power projects are hidden if you start with the Simple Reactor.

Security, grace and referral services

ProjectBase costEffect
Rent Grace100 (doubles each purchase)One missed rent rolls into next week’s bill. Cozy and Normal starts already include one; 15-day cooldown.
Clemency250 (+100 each purchase)One prison-level contraband finding becomes a warning. Rebuy only after it is used.
Inspection Early Warning300Nightly fee; warns of regular inspections only
Evidence Removal500 (+100 each purchase)Clears current evidence and investigation status; 14-day cooldown
Weapon Permit I / II / III300 / 600 / 900Legal trade in one firearm class per tier; needs Security standing
Wild’s Fixer I / II / III350 / 450 / 550Nightly fee to lower suspected crime level, faster per tier
Buyer Referral Service200Nightly fee; more buyers, more interest in displayed items
Seller Referral Service200Nightly fee; refers sellers
Criminal Networking350Nightly fee; high-budget contraband buyers, small Black Market gain
Marketplace Requests250Fulfil buyer requests, usually above market value
Keep in mind

Nightly services pay back part of that night’s fee as a rebate: 75% on Cozy, 50% Normal, 25% Hard, 15% Challenge.

What to buy first

  1. 01

    Cut a running cost

    Power Line Hijack (300) removes the nightly power bill; it pays for itself over a few weeks of production.

  2. 02

    Open one production line

    Pick the supplier or retired trader that matches the machines you own — Water Trading for purifiers, Retired Chemist for the Evaporator and Chem Finisher.

  3. 03

    Then raise sales

    Showcase Expansion and Store Renovation add customers; save Wild’s Endorsement for late game, when 2,500+ Credits will not threaten rent.

  4. 04

    Keep a safety net

    Rent Grace and Clemency are one-time insurance against a run-ending week. Buy them before taking big risks.

Keep in mind

These priorities are planning advice built from the cost table, not a tested optimal order.

Common questions

How do I unlock Wild’s Network in Probably Stolen?

Joe Wild introduces it on Day 7 (Day 1 with Skip Intro). After that, call his assistant on 8376 to buy projects.

What is Favour used for?

Favour pays for Wild’s Network projects before your cash, at 1 Favour per Credit.

What is the most expensive network upgrade?

Wild’s Endorsement III at 10,000 base Credits. Each Endorsement tier gives visiting customers 25% more budget.

Sources & version notes

Community game-data research (static, not in-game tested). Sources reviewed November 1, 2026. This guide does not claim an independent in-game test.

  1. Nico Wiki: Wild’s Network collection

    Project list, effects and shareholder dividends.

  2. Nico Wiki: shop network upgrades

    Base costs and prerequisites for shop projects.

  3. Nico Wiki: industry network upgrades

    Supplier, retired trader and shareholder costs.

  4. Nico Wiki: security network upgrades

    Grace, Clemency, evidence and permit costs; price multipliers.

  5. Nico Wiki: contacts network upgrades

    Fixer, referral and Endorsement costs; service rebates.

  6. Nico Wiki: Joe Wild

    Day 4 insurance and Day 7 network introductions.

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