Probably Stolen Starting Occupations: Every Start Compared

Quick answer

Nine starts are playable. Apprentice (550 Credits, 200 rent, extra Storage Bay) is the easiest; Rat Wrangler has the most cash (600). Gunsmith and Aquafarmer start with only 150, and Fence and Gunsmith pay 250 rent. Fence, Gunsmith, Chemist and Rock Bottom skip the Mentor tutorial.

All playable starts

OccupationCashRentKey kitTutorial
Apprentice550200Extra Storage Bay; food and daily necessitiesOptional
Water Merchant400200Water tester, tablets, filter, worn portable Water Purifier, worn Bottle PrinterOptional
Fence450250Smuggler’s Bay, 2 Dream Dust, heavy pistol, 3 keycards, Black LampSkipped
Chemist300200Worn Evaporator, chemical gear, scanner, mini smuggling stashSkipped
Hydroponic Farmer450240Worn Hydroponic System, nutrient tablets, 2 Nutrifruit + 2 Fillerweed seedsOptional
Gunsmith150250Gun printer, 4 guns, ammo, Class I firearms licenceSkipped
Rat Wrangler600200Rat cage with feeder, 6 rats, knife, labeler, Immunity SerumOptional
Aquafarmer1502402 worn aquaculture systems, a Tilapia pair, roe, fish feedOptional
Rock Bottom0200Nothing but the leaseSkipped
Keep in mind

Values are before starting perks, which apply last. Junker, Organ Dealer, Street Food Vendor, Moonshiner and Pharmacist exist in the files but cannot be started in the release build.

Which start should you pick?

If you want…PickWhy
An easy first runApprenticeMost forgiving cash, normal rent, Mentor tutorial and extra storage
Steady production incomeWater MerchantWater Trading is unlocked from the start; water sells to almost everyone
Black-market tradingFence+30 Black Market and the Underground Exchange open, but −30 Security
A guns businessGunsmithClass I licence on Day 1, +25 Security — but only 150 Credits against 250 rent
FarmingHydroponic FarmerA working Hydroponic System and seeds; Retired Farmer referral unlocked
AnimalsRat Wrangler or AquafarmerRats give the most starting cash; fish start with very little
A story with pressureChemistWeekly cartel Dream Dust quota; missing it can end the run
The hardest challengeRock Bottom0 Credits and no equipment
Keep in mind

Recommendations are planning advice from the starting numbers, not tested win rates.

Start-specific notes

OccupationUnlocks and rules
Water MerchantWater Trading project unlocked; Gutterflow (250) and Rustwater (350) taps still cost extra
FenceUnderground Exchange unlocked; Black Lamp attracts thieves selling stolen goods
ChemistCartel protection blocks normal theft and insurance; Security starts at −15
Hydroponic FarmerRetired Farmer referral unlocked; the System has two stuck Eco and two stuck Ruined modules
GunsmithLicence I needs Security 20 to keep; Security officers revoke it if standing drops below 0 / 30 / 60 for tiers I / II / III
Rat WranglerRetired Breeder referral unlocked; the rat-farming achievement is granted at start
AquafarmerAquaculture project unlocked (Aquaculture II costs 1,200); Water Trading is not

First-week habits for every start

  1. 01

    Reserve rent first

    Fence and Gunsmith pay 250 on Day 7; Gunsmith and Aquafarmer begin with only 150, so sell something early.

  2. 02

    Use the kit before buying more

    Run one full trading or production cycle with what you start with before expanding.

  3. 03

    Starting stock is not cash

    Do not count starting inventory as guaranteed income until it actually sells.

Common questions

What is the best starting occupation in Probably Stolen?

For a first run, Apprentice: 550 Credits, 200 rent, an extra Storage Bay and the full Mentor tutorial. Water Merchant is a strong production start.

Which occupations skip the tutorial?

Fence, Gunsmith, Chemist and Rock Bottom skip the Mentor intro.

Can I play Junker or Moonshiner?

No. They exist in the game files but cannot be started in the release build.

Sources & version notes

Community game-data research (static, not in-game tested). Sources reviewed November 2, 2026. This guide does not claim an independent in-game test.

  1. Nico Wiki: starting occupations

    Occupation list, starting cash, rent and availability.

  2. Nico Wiki: Fence

    Kit and ±30 reputation modifiers.

  3. Nico Wiki: Gunsmith

    Kit, licence and revocation lines.

  4. Nico Wiki: Water Merchant

    Kit and Water Trading unlock.

  5. Nico Wiki: Hydroponic Farmer

    Kit and seeds.

  6. Nico Wiki: Aquafarmer

    Kit and Aquaculture unlock.

  7. Nico Wiki: Rat Wrangler

    Kit and achievement.

  8. Nico Wiki: Apprentice

    Kit and starting cash.

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