Probably Stolen Contraband & Guns: Tiers, Markups, Inspections and Ammo

Quick answer

Contraband sells at a markup — +35% Low, +70% Mid, +100% High, +200% High-risk — but an inspection warns you for Low, confiscates Mid, confiscates and fines High, and arrests you for High-risk. Weapon Permits I–III legalise Low, Mid and High firearms; High-risk weapons can never be licensed.

Three pistols, ammunition and knives laid out on the shop counter in front of a customer in Probably Stolen
Firearms, ammo and blades on the counter. Guns are contraband unless you hold the matching Weapon Permit. Official Steam screenshot · © Questing Goose Studio / tinyBuild

Contraband tiers

TierSelling markupStanding multiplier when buyingIf found in an inspection
Low+35%×1Logged and warned; you keep the item
Mid+70%×2Confiscated
High+100%×2.5Confiscated and fined — arrested if you cannot pay
High-risk+200%×3Arrest; the business ends
Keep in mind

The most serious item found decides the outcome. Any contraband found in a normal inspection also lowers Security standing. A markup is added to the price: +70% turns 100 into 170.

Keeping contraband safe

  1. 01

    Use a Smuggler’s Bay

    Ordinary storage cannot replace it, and thieves skip items inside it. The Fence and Chemist start with one.

  2. 02

    Buy an early warning

    Wild’s Network’s Inspection Early Warning service (300 base) warns you before regular inspections.

  3. 03

    Keep a get-out card

    Clemency (250 base) turns one prison-level finding into a warning; Evidence Removal (500) clears evidence and the investigation.

Weapon permits

PermitCoversSecurity standing needed
Weapon Permit ILow-tier firearms20
Weapon Permit IIMid-tier firearms50
Weapon Permit IIIHigh-tier firearms80
—High-risk weaponsNever licensable
Keep in mind

Permits are revoked if Security standing drops below 0, 30 or 60 for tiers I, II and III.

Every firearm

FirearmBase CreditsAmmoNotes
Liberator 3D Printed Pistol40.22 (implied)Printed with the .22 Pistol chip (1 per batch) or x2 chip
Nestfire Compact120.22 SRHandmade
Ironcraft 1016010mmHandmade heavy pistol — the Fence starts with one
Sentinel Mk. III20010mm
Lancewell Revolver240.45 AFP
Peacemaker Heavy SMG28010mm
Rampart Dual-Action Shotgun310Multiple types
Keep in mind

All seven are tagged contraband. Their individual tiers are not published, so check the item’s tooltip before deciding which permit you need.

Ammunition

AmmoBase CreditsContraband?
.22 SR20Yes
.22 SR (Non-Lethal)14No
.22 SR (AP)26Yes
10mm30Yes
10mm (Non-Lethal)24No
10mm (AP)36Yes
Keep in mind

Non-lethal rounds are the only legal ammunition without a permit.

Common questions

What happens if an inspector finds contraband?

Low-tier items get a warning, Mid-tier items are confiscated, High-tier items are confiscated with a fine (arrest if you cannot pay), and High-risk items get you arrested and end the run.

How much more does contraband sell for?

+35% for Low, +70% for Mid, +100% for High and +200% for High-risk contraband.

What is the most valuable gun in Probably Stolen?

The Rampart Dual-Action Shotgun at 310 base Credits, followed by the Peacemaker Heavy SMG at 280.

Sources & version notes

Community game-data research (static, not in-game tested). Sources reviewed November 2, 2026. This guide does not claim an independent in-game test.

  1. Nico Wiki: contraband

    Tiers, markups, standing multipliers and inspection penalties.

  2. Nico Wiki: firearms

    Firearm base values and ammunition.

  3. Nico Wiki: ammunition

    Ammo base values and contraband tags.

  4. Nico Wiki: Liberator printed pistol

    Printer chips.

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